Search found 33 matches

by mattg568
10 Mar 2021, 00:59
Forum: Problems detecting controller buttons, triggers or other
Topic: Xbox Series S/X controller share button
Replies: 2
Views: 1784

Re: Xbox Series S/X controller share button

It now works after disabling Xinput in Xpadder.

What's the difference between using either DirectInput or Xinput in Xpadder?

EDIT: I found out the difference. Xpadder won't respond to the controller unless Xinput is used in Xpadder.
by mattg568
04 Mar 2021, 01:26
Forum: Problems detecting controller buttons, triggers or other
Topic: Xbox Series S/X controller share button
Replies: 2
Views: 1784

Xbox Series S/X controller share button

The share button is detected as button 12 in controller settings. In controller properties, when pressing the share button, it only highlights under DirectInput and not Xinput. In the Xpadder interface, the share button is there. But it does not highlight in green when pressed. Will Xpadder fully su...
by mattg568
05 Jul 2016, 08:00
Forum: Game Profiles
Topic: Grand Theft Auto: Vice City (X360)
Replies: 8
Views: 10765

Re: Grand Theft Auto: Vice City (X360)

Try the Ginput mod for GTAIII, GTA-VC and GTA-SA. http://www.gtagarage.com/mods/show.php?id=24272 I use all 3 for the Steam versions of these games and it's like you were playing the console version complete with 360 or DS3 controller on screen button prompts. All I have Xpadder do is load a blank p...
by mattg568
26 Nov 2015, 20:48
Forum: Game Profiles
Topic: [New] F.E.A.R. (X360)
Replies: 2
Views: 5860

Re: [New] F.E.A.R. (X360)

oliver twist wrote:thanks !!
You're quite welcome!

I've also used this profile for F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
by mattg568
26 Jun 2015, 04:07
Forum: Game Profiles
Topic: !Profile requests
Replies: 308
Views: 4645478

Re: !Profile requests

According to Steam, Grand Theft Auto 5 has full controller support and Team Fortress 2 has partial controller support.
by mattg568
05 Mar 2015, 20:17
Forum: Game Profiles
Topic: [New] F.E.A.R. (X360)
Replies: 2
Views: 5860

[New] F.E.A.R. (X360)

This layout is based on the default controls for the Xbox 360 version of F.E.A.R. You will need to assign the N key to Next Grenade in the keyboard controls. You can find that option in Options/Controls/Configure Controls/Inventory. A = Jump B = Melee (Hold to holster weapon) X = Reload (Hold to Act...
by mattg568
04 Jun 2014, 20:40
Forum: Console
Topic: WiiU - Official Pro Controller
Replies: 4
Views: 10868

Re: WiiU - Official Pro Controller

The images are missing.

Imageshack seems to be messing up quite a lot of controller images lately.
by mattg568
07 Apr 2014, 02:24
Forum: Game Profiles
Topic: Serious Sam Classic: The First & Second Encounter (X360)
Replies: 0
Views: 3279

Serious Sam Classic: The First & Second Encounter (X360)

http://i.imgur.com/c6S5HuC.jpg http://i.imgur.com/XY0nJki.jpg Since the HD versions of these two games have full controller support through Steam, I decided to try and make a profile for the original versions also available through Steam using basically the same layout. Take note that you will need...
by mattg568
05 Mar 2014, 01:47
Forum: Problems detecting controller buttons, triggers or other
Topic: Not detecting guide button Xbox 360 controller for windows
Replies: 2
Views: 4188

Re: Not detecting guide button Xbox 360 controller for windows

From what I recall, Microsoft's drivers for wired & wireless Xbox 360 controllers connected to a Windows PC reserved the guide button for other features and nothing else. For example: The wireless version, with an Microsoft EXE download from them, pressing the guide button would make an icon pop up ...
by mattg568
19 Nov 2013, 23:21
Forum: Console
Topic: WiiU - Official Pro Controller
Replies: 4
Views: 10868

WiiU - Official Pro Controller

Mayflash makes an adapter to connect these controllers to a PC USB port wirelessly. I've got the white and black version's picture below.

Image Image
by mattg568
04 Oct 2012, 02:02
Forum: Game does 2 things at once (responds to gamepad AND Xpadder)
Topic: Work arounds to disable the native controller support of games
Replies: 15
Views: 19232

Re: Work arounds to disable the native controller support of games

Doesn't unbindall help? It does. Why are you asking? The unbindall console command removes all bound keyboard & mouse buttons. Then you have to go back into keyboard options and restore default keyboard and mouse bound buttons. Simply deselecting "Enable the Gamepad" first in the mouse tab, the key...
by mattg568
04 May 2012, 02:14
Forum: Cannot find controller
Topic: My Xbox 360 controller isn't being registered
Replies: 6
Views: 8973

Re: My Xbox 360 controller isn't being registered

Is your wireless Xbox 360 controller synced to your Xbox 360 wireless receiver for Windows? To synchronize controller and receiver, I believe you have to press and hold the button on the receiver until the receiver's LED starts blinking. Then you press the sync button on the controller. It's rather ...
by mattg568
08 Mar 2012, 22:54
Forum: Xpadder not working in game
Topic: Official Anti-Cheat Topic! GameGuard, HackShield, PunkBuster...
Replies: 13
Views: 25790

Re: Official Anti-Cheat Topic! GameGuard, HackShield, PunkBuster...

Xpadder works in Garry's Mod, that, I can confirm. Garry's Mod, believe it or not, is controller enabled, despite what the Steam store page says for it. It's in mouse settings and is called "Enable the joystick". Actual controller enabled games say "Enable the gamepad" but it has the same effect. Th...
by mattg568
04 Jul 2011, 19:28
Forum: Game does 2 things at once (responds to gamepad AND Xpadder)
Topic: Work arounds to disable the native controller support of games
Replies: 15
Views: 19232

Re: Work arounds to disable the native controller support of games

What about Steam games that are controller enabled? As soon as you activate the gamepad in Half-Life 2 the only way to remove all gamepad mapping is to type "unbindall" into the developer console and press enter. Then go into keyboard settings and restore keyboard commands. Just un-checking enable g...
by mattg568
14 Jun 2011, 18:51
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

Would you believe that I can run Half-Life 2 with episodes 1 and 2 on my laptop that has an integrated Intel GPU? Specifically an Intel GMA X3100. It only says that on the wrist rest sticker. Everything else calls it Mobile Intel(R) 965 Express Chipset Family. There are hiccups at some places especi...
by mattg568
14 Jun 2011, 16:59
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I've noticed a new feature with Half-Life 2 and Steam. It would seem to sync your save files with some server. Before, you would loose all of your saves if you either uninstalled the game or re-installed the OS. Now, every time you close the game, the Steam icon in the system tray animates and if yo...
by mattg568
14 Jun 2011, 00:24
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

Well, with the method I discovered you possibly don't have to delete the config file.
by mattg568
13 Jun 2011, 00:15
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

Goody Goody!!! I found out how to abolish the game pad support for Half-Life2 and use xpadder with it perfectly. First, open the game. Go to the mouse settings and uncheck enable the gamepad. Then bring up the dev console and type unbindall and press enter. Go to keyboard settings and restore them t...
by mattg568
11 Jun 2011, 21:01
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I tried deleting the config file but Half Life 2 would just recreate it. All that's in the config file for the 360 controller is stick settings. I don't think deleting the config file is needed. It would seem that there is no complete way to disable the native game pad support as weather or not that...
by mattg568
10 Jun 2011, 22:20
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I found a console command "exec undo360controller" but it's the same thing as unchecking the option in mouse to enable gamepad. It works sortof. It disables the analogue sticks but all other buttons are still mapped for use. Edit: I'm really disappointed in Valve with the native 360 support. The opt...
by mattg568
10 Jun 2011, 22:09
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I've got a bit of a problem. Weather or not that option in mouse to enable game pad is checked, HL2 will always run with the 360 controller. You can clearly see it in the dev console.
by mattg568
04 Jun 2011, 02:24
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I bet it was the source update (HL2 + EP1 running on HL2 EP2 engine) that broke the slow walk feature. Funny thing is, I've played through these games tons of times, yet I never knew about the Alt key.
by mattg568
31 May 2011, 10:46
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I contacted steam support about how walking slow was not working and this is what they said: Thank you for taking the time to report this issue. We are aware of the problem and are investigating the issue further. For news regarding the latest updates and patches, please check the SteamPowered News ...
by mattg568
30 May 2011, 16:48
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

All that did was to toggle on/off sprint mode. Walking speed was the same as before. +speed is the bound command to activate shift "sprint mode" and -speed turns it off. You can test these commands in the developer console. +walk is what is mapped to Alt and yet it does nothing. If I rapidly tap alt...
by mattg568
29 May 2011, 23:05
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

On second thought, there is really no difference in walking speed with or without Alt. My guess, is that since Half-Life 2 is controller enabled, that the Alt key does nothing. Whereas Garry's Mod is not controller enabled and Alt does work in that.
by mattg568
29 May 2011, 17:51
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I see Alt in the keyboard controls for walking slowly but I see no difference in walking speed when using it. Shift is not needed with maximum distance zone as sprinting in Half-Life 2 is a finite process and when your HEV suit runs out of aux power you have to wait for it to charge back up to sprin...
by mattg568
29 May 2011, 01:04
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

The 360 Orangebox had analogue (i.e. multiple walking speeds, I think) completely without the need of sprinting. Like, you could walk at a crawling speed, a medium walking speed and a high walking speed depending how far you pressed the left stick, as I said, analogue walking speeds. WASD on the oth...
by mattg568
28 May 2011, 21:41
Forum: Game Profiles
Topic: Half-Life 2, Episodes 1 & 2 (X360)
Replies: 32
Views: 26049

Re: Half-Life 2, Episodes 1 & 2 (Xbox 360 Controller)

I think I'd prefer this profile rather than the built in support for the 360 controller. The thing I don't like about the built in 360 support, is that the controller can only control actual game play and nothing else. If you wanted to quicksave or load a quicksave, you'd have to use your keyboard t...
by mattg568
30 Apr 2011, 19:12
Forum: Other questions
Topic: Logitech dual direct input / x input controllers and Xpadder
Replies: 2
Views: 4591

Logitech dual direct input / x input controllers and Xpadder

I've got a question about the new Logitech PC controllers that can switch between direct input and x input via a switch on the controller. According to reviews I've read of these controllers, having it in direct input mode makes windows see the controller as a Logitech rumblepad 2 and when it's in x...
by mattg568
16 Apr 2011, 20:41
Forum: Multiplayer/multi-controller problems
Topic: 2 Wii CCPro's with mayflash adapter strange issue
Replies: 8
Views: 7780

Re: 2 Wii CCPro's with mayflash adapter strange issue

I just happened to have read that post before you posted it. Here's hoping that the limitation is resolved in the future.
by mattg568
16 Apr 2011, 17:35
Forum: Multiplayer/multi-controller problems
Topic: 2 Wii CCPro's with mayflash adapter strange issue
Replies: 8
Views: 7780

Re: 2 Wii CCPro's with mayflash adapter strange issue

Then, is it an Xpadder issue? Or a PC issue in how it handles controllers of the same type?
by mattg568
16 Apr 2011, 16:48
Forum: Multiplayer/multi-controller problems
Topic: 2 Wii CCPro's with mayflash adapter strange issue
Replies: 8
Views: 7780

Re: 2 Wii CCPro's with mayflash adapter strange issue

So I guess it's a quirk with multi-port gamepad to usb converters then. I'm thinking I'd be better off with an Xbox 360 wired controller. The sole reason I'm using the classic controller pro is for it's perfect dpad for use in emulators. The 360's dpad may not be as good but at least it works and th...
by mattg568
15 Apr 2011, 17:06
Forum: Multiplayer/multi-controller problems
Topic: 2 Wii CCPro's with mayflash adapter strange issue
Replies: 8
Views: 7780

2 Wii CCPro's with mayflash adapter strange issue

I've got two Wii classic controller pro controllers and have them both plugged into the mayflash two port adapter to USB. Two seperate controllers are shown in the gamepad control panel. http://img695.imageshack.us/img695/4442/clipboard01sm.png However, when I configure the controllers in Xpadder, w...

Go to advanced search