Hi there! I come here with a little issue that I think it should be possible with Xpadder, but I'm not entirely sure of how to implement it since it might require involving batch files, or shortcuts or something else that I'm not aware of. So let's take a look at it and see if anybody can help me. Basically I got this assignment:
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HOLD ZONE 0.60s,C,RELEASE ZONE 0.01s,A,RELEASE ZONE 0.30s,B,RELEASE ZONE 0.60s
Which means that it's a button that, if tapped, triggers a key, if held and released after a short time (0.3s) triggers another key, and if held for over 0.6s it triggers a third key instead. Now, this works as intended on paper, but the middle assignment is somewhat problematic since it depends on me guessing that I've held the button for the correct amount of time, which might be a bit tricky since it's just 0.30s. I can do it fine testing it in the text editor, but in the game I'd use it more as a reflex and probably miss the timing a lot. I know a solution would be simply to increase the times required to trigger each of the assignments so is easier to guess, but I'd rather be able to keep them as short as possible since the last assignment is also important and I don't want to take that long to reach it.
So, I though that the ideal situation would be that there was some sort of visual or sound sign that told me when I reach the middle button, maybe using any of the game sounds themselves. Would it be possible to make Xpadder play a sound file everytime it reaches the second assignment, and another when it reaches the last?
Thanks for your attention.