Search found 7 matches

by f-hagemann
03 Mar 2014, 10:11
Forum: AutoProfile problems
Topic: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)
Replies: 9
Views: 10463

Re: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)

If you find something in your own experiments, it would be cool if you post it here of course. Maybe it can be figured out after all. Remeber: The truth is out there! :D
by f-hagemann
03 Mar 2014, 01:32
Forum: AutoProfile problems
Topic: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)
Replies: 9
Views: 10463

Re: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)

To be totally honest, this has worked and refused to over the years. Sometimes it did, sometimes it did not. And it also refused any kind of analysis as to why this is. I could never really figure it out. I know today that the executables of games can have some kind of flag as an internal switch for...
by f-hagemann
20 Feb 2012, 21:31
Forum: AutoProfile problems
Topic: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)
Replies: 9
Views: 10463

Re: Auto-start with a game and auto-close (using a .bat file)

Thanks hagemann, that’s a nice piece of code, (I will be saving that), can be used for other things as well. :rightthumbup: Indeed. I also used it in combination with the d3d-overrider to force v-sync on some games that don't support it. ^^ PS: I might add (and will do so for the start-post, too) t...
by f-hagemann
20 Feb 2012, 20:55
Forum: AutoProfile problems
Topic: Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)
Replies: 9
Views: 10463

Auto-start and auto-close with a game using a .bat file (alternative to AutoProfile feature)

I figured this tipp might be of use to others, I used it for years. Starting a game auto-starts Xpadder and auto-closes it when you exit the game Create a new .txt document (preferably in the base folder of the game you want to use Xpadder with), name it whatever you want. Let's call it template.txt...
by f-hagemann
19 Feb 2012, 22:59
Forum: Other questions
Topic: Using all 5 axes of my joystick how?
Replies: 4
Views: 5804

Re: Using all 5 axes of my joystick how?

You activate the first stick in the controller settings and move the stick itself left and up, so axis X and Y are stick1. Then you activate stick2, twist the stick left and then you press Escape, so the rudder control is stick2 left/right. You're right, that works. And when I press the throttle fo...
by f-hagemann
19 Feb 2012, 22:04
Forum: Other questions
Topic: Using all 5 axes of my joystick how?
Replies: 4
Views: 5804

Re: Using all 5 axes of my joystick how?

You can use 2 times two axes as sticks and up to two for the triggers, which makes 6 axes. Where is actually the fifth axis of this joystick. I see only four, two for the stick, one for the rudder control and one for the throttle. Well...x, y and z on the actual stick. Then the throttle, forward an...
by f-hagemann
19 Feb 2012, 11:57
Forum: Other questions
Topic: Using all 5 axes of my joystick how?
Replies: 4
Views: 5804

Using all 5 axes of my joystick how?

First: Thank you, Jonathan! I bought Xpadder for only one reason; to assign one axis of my 5-axes-joystick to keyboard buttons. I could not put this 5th axis to any use in Freespace 2 Open, but it was a waste not to use it. And now I can, so much better! :rightthumbup: Still I'd like to know if I ca...

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