How to create Controller Images

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Jonathan
Xpadder creator
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Joined: 24 Aug 2009, 11:33
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How to create Controller Images

Post by Jonathan »

First of all you need a paint app (on your computer or online)

The bottom line:

Xpadder Controller Images are 512x256 BMP files
Xpadder can only open uncompressed 256/16m colour BMPs but you CAN copy and paste the contents of any format directly into the Controller Settings window (using the Image options)
Xpadder uses the colour magenta (RGB:255,0,255) for transparency

How to create

1) Download an image of your controller from the internet. Alternatively, you can take a photo of your own controller or draw it directly!

2) Resize the image so that it is 256 pixels high. If the new image is now more than 512 wide then undo that resize and resize the image again but 512 pixels wide

3) If the new image is 256 pixels high then you need to expand the canvas to 512 wide (centering the image). If the new image is 512 wide then you need to expand the canvas to 256 high (with the image at the bottom)

4) Fill any white space with the colour magenta (see above) using a tolerance value to remove any off-white pixels

5) Copy the image and paste into the Controller Settings window (using the Image options). Look at the main Xpadder window to test how it looks

6) Save the image as an uncompressed BMP for personal use

Jonathan
Xpadder creator
Posts: 1737
Joined: 24 Aug 2009, 11:33
Location: England
Contact:

Re: How to create Controller Images

Post by Jonathan »

Alternatively, following this tip from Mobeeuz:

Don't save them as BMP or JPG's - Save them as PNG files. You will want to use a proper image editing program that uses layers, such as the GiMP when creating them. Xpadder won't load them if you use the open button, but copying the image into memory and using the paste button works just fine.

Image

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