Divine Divinity II (X360)

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Divine Divinity II (X360)

Post » 10 Aug 2010, 20:10

Select all the Profile text, copy, click the Paste option in Xpadder Profile Menu (help)

My first Profile:

- Like in the Xbox360 version of the game, LT is a modifier to enable usage of the quickslots whereas
the DPAD Directions are slots 1-4 and the buttons A B X Y are 5-8

- you need to bind quicksave to F5 and quickload to F8. Those functions are unbound by default.
Aside from that, I use the default Keybindings.

Left Stick: W S A D Movement
Right Stick: Mouse emulation.


Code: Select all
;--- Xpadder Profile Data ---
Version=2010.06.03
Name=Divine Divinity 2 (X360)
Set1Button1Name=Jump
Set1Button1Slots=Space
Set1Button2Name=Shapeshift
Set1Button2Slots=Q
Set1Button3Name=Inventory
Set1Button3Slots=I
Set1Button4Slots=8
Set1Button5Name=Tactical Pause
Set1Button5Slots=Enter
Set1Button6Name=Interact
Set1Button6Slots=Right Mouse Button (2)
Set1Button7Name=Sheathe Weapons
Set1Button7Slots=Tab
Set1Button8Name=Menu
Set1Button8Slots=Escape
Set1Button9Name=Toggle Run
Set1Button9Slots=Caps Lock
Set1Button9Toggle=1
Set1Button10SetSelect=2
Set1DPadUpName=Journal
Set1DPadUpSlots=L
Set1DPadRightName=Map
Set1DPadRightSlots=M
Set1DPadDownName=Dragon's Stone
Set1DPadDownSlots=U
Set1DPadLeftName=Skilltree
Set1DPadLeftSlots=K
Set1Stick1UpSlots=W
Set1Stick1RightSlots=D
Set1Stick1DownSlots=S
Set1Stick1LeftSlots=A
Set1Stick2UpSlots=Mouse Move Up
Set1Stick2UpMouseSpeed=106
Set1Stick2RightSlots=Mouse Move Right
Set1Stick2RightMouseSpeed=106
Set1Stick2DownSlots=Mouse Move Down
Set1Stick2DownMouseSpeed=106
Set1Stick2LeftSlots=Mouse Move Left
Set1Stick2LeftMouseSpeed=106
Set1TriggerLeftName=Bar Modifier
Set1TriggerLeftSetSelect=1
Set1TriggerRightSlots=Left Mouse Button (1)
Set2Button1Slots=8
Set2Button2Slots=7
Set2Button3Slots=5
Set2Button4Slots=6
Set2Button5Name=Tac Pause
Set2Button5Slots=Enter
Set2Button6Name=Interact
Set2Button6Slots=Right Mouse Button (2)
Set2Button7Slots=Tab
Set2Button8Name=Menu
Set2Button8Slots=Escape
Set2Button9Name=Toggle Run
Set2Button9Slots=Caps Lock
Set2Button9Toggle=1
Set2DPadUpSlots=2
Set2DPadRightSlots=3
Set2DPadDownSlots=4
Set2DPadLeftSlots=1
Set2Stick1UpSlots=W
Set2Stick1RightSlots=D
Set2Stick1DownSlots=S
Set2Stick1LeftSlots=A
Set2Stick2UpSlots=Mouse Move Up
Set2Stick2UpMouseSpeed=106
Set2Stick2RightSlots=Mouse Move Right
Set2Stick2RightMouseSpeed=106
Set2Stick2DownSlots=Mouse Move Down
Set2Stick2DownMouseSpeed=106
Set2Stick2LeftSlots=Mouse Move Left
Set2Stick2LeftMouseSpeed=106
Set2TriggerLeftSetSelect=0
Set2TriggerRightName=Attack
Set2TriggerRightSlots=Left Mouse Button (1)
Set3Button5Name=Quickload
Set3Button5Slots=HOLD ZONE 1.30s,F8
Set3Button6Name=Quicksave
Set3Button6Slots=F5
Set3Button7Name=Savemenu
Set3Button7Slots=F9
Set3Button8Name=LoadMenu
Set3Button8Slots=F10
Set3Button10SetSelect=0
User avatar
kokett
Posts: 1
Joined: 09 Aug 2010, 20:15

Re: Divine Divinity II (X360)

Post » 08 Nov 2010, 10:58

Got a problem with this game :
When i release the left stick, camera go back to center.
Why please ???
User avatar
54ece05ee7200da5
Posts: 2
Joined: 07 Oct 2009, 10:47

Re: Divine Divinity II (X360)

Post » 08 Nov 2010, 14:44

in fact after any control camera go back to center...
this just do that with this game
User avatar
54ece05ee7200da5
Posts: 2
Joined: 07 Oct 2009, 10:47

Re: Divine Divinity II (X360)

Post » 08 Nov 2010, 14:52

The profile shouldn't cause this. There has to be a setting for this in the options of the game.
User avatar
Primal Fear
Xpadder Xpert + Moderator
Posts: 2439
Joined: 09 Feb 2010, 16:41
Location: Germany

Re: Divine Divinity II (X360)

Post » 02 Jan 2011, 12:19

I just got this game and was having the same problem as 54 with the camera resetting. Turns out that I have to turn my controller off when I start the game then everything works properly (turn the controller on when the menu is up). As a bonus I found the updated version of xpadder was released.
User avatar
dj10802003
Posts: 5
Joined: 14 Jul 2010, 18:19

Re: Divine Divinity II (X360)

Post » 02 Jan 2011, 15:00

Yes, he was the first one here with that problem and you are the third one.
Disconnecting (or turning off) the controller while starting the game prevents the game from detecting the controller, so it will not interact directly with the game.

The strange part on that is, that the game doesn't even support controller. So actually it shouldn't be possible that the input of the controller directly causes anything in the game.
I have also tried to reproduce this problem with demo version of game, but the problem didn't occur there.
User avatar
Primal Fear
Xpadder Xpert + Moderator
Posts: 2439
Joined: 09 Feb 2010, 16:41
Location: Germany

Re: Divine Divinity II (X360)

Post » 01 Jun 2014, 10:20

question. is this for divinity 2 ego draconis??
User avatar
Ahrkonh
Posts: 2
Joined: 25 May 2014, 22:28

Re: Divine Divinity II (X360)

Post » 09 Nov 2014, 08:11

No, the title is divine divinity.
User avatar
B4st13n
Posts: 7
Joined: 13 Sep 2012, 17:03


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